Technical Leadership for Platform Engineers›Part 1 · Cheat sheet & self-check

Part 1 — Decisions · wrap-up

Cheat sheet & self-check

7 questions across 3 lessons. Each answer links back to the lesson it came from.

Pick an answer to see if you got it, and why.

  1. Q1. What does 'force multiplier' mean for a lead engineer?

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    B. A lead's impact is measured by what the team ships and how well, not by personal commits.

    From lesson 01 · The lead engineer's job
  2. Q2. Which work should a new lead keep, rather than delegate?

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    B. Keeping the interesting tasks starves the team of growth and leaves the lead's real job undone.

    From lesson 01 · The lead engineer's job
  3. Q3. What belongs in an Architecture Decision Record?

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    B. The value of an ADR is the reasoning: future readers can tell whether the context has changed enough to revisit it.

    From lesson 02 · Architecture decisions and ADRs
  4. Q4. How should the speed of a decision depend on reversibility?

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    B. Over-analysing cheap, reversible choices slows the team; under-analysing one-way doors is expensive.

    From lesson 02 · Architecture decisions and ADRs
  5. Q5. What does 'disagree and commit' mean?

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    B. Teams move when decisions stick. Commitment isn't silence: new evidence is a valid reason to reopen.

    From lesson 02 · Architecture decisions and ADRs
  6. Q6. Two engineers strongly prefer different designs. What is usually the most useful first step?

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    B. Most stuck debates are really disagreements about what matters; agreeing criteria turns opinions into something testable.

    From lesson 03 · Leading through technical disagreement
  7. Q7. An engineer on your team disagrees with your design and turns out to be right. What should you do?

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    B. Changing your mind in public builds trust and shows the team that good arguments win, not titles.

    From lesson 03 · Leading through technical disagreement